Monday, November 26, 2007

Which he then guided

OK, this is getting cooler and cooler, after a 30-minute session of watching another tutorial and then studying the code a bit so I understood it, I was able to give the model some speed and control it's direction in the XZ plane. Very cool! XNA is growing on me, and I can definitely see how you bypass a bunch of low-level coding by having a lot of helper classes already done. Of course these will add to the overhead, but I am not aiming to make the visuals as complex as Crysis or Far Cry, so I should be OK. "Should" is the key word here.