So my language of choice will be C#. I am not 100% sure this will work as far as I can tell, but I like managed code a lot and feel it deserves a go at it. The graphics
API of choice is
DirectX. I have worked with
OpenGL a little in the past, and chose
DirectX simply to try and learn something new. Since I don't really know anything about this
API, I am reading a couple of books that cover both C# and
DirectX. One is
Beginning C# Game Programming, a book written with humor, which I appreciate, and that covers the very basics of C# and then moves into
DirectX. Another is
Managed DirectX 9 Kick Start. Both use
DirectX in its managed
API, which is still non-
existent in
DirectX 10. I am not sure if Microsoft will publish a managed
API for the latest version of
DirectX, but once again, I am trying to stick with managed code. If it doesn't work, no worries, we move on to
unmanaged DirectX. The dice are rolled, let's hope it's not snake eyes!
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