OK, this is getting cooler and cooler, after a 30-minute session of watching another tutorial and then
studying the code a bit so I understood it, I was able to give the model some speed and control it's direction in the
XZ plane. Very cool!
XNA is growing on me, and I can definitely see how you bypass a bunch of low-level coding by having a lot of helper classes already done. Of course these will add to the overhead, but I am not aiming to make the visuals as complex as
Crysis or Far Cry, so I should be OK. "Should" is the key word here.
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