By the way, Riemer's explanation of what is XNA was a breath of fresh air. Perhaps for people involved with it for some time the following statement is obvious, but it took me some time before I figured this out:
Released in December 2006, XNA is intended to push the ease of game programming to the extreme. XNA is new wrapper around native DirectX. As development on a new version of Managed DirectX has been cancelled, XNA can be thought of as the new version of Managed DirectX.
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want to be someone which is working related to my field of studies, aerospace ENG
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